Rage may not be spent during the same turn in which a fetish is activated Alternatively, she may simply spend a Gnosis point to activate the power automatically. Since fetishes have their own Gnosis, an attuned fetish doesn’t count against the maximum number of objects a werewolf can have dedicated to him.Įach time the wielder wishes to use one of the fetish’s powers, the player must make a Gnosis roll (difficulty equal to the fetish’s Gnosis rating) to “activate” the power. Attunement also effectively “dedicates” a fetish to its wielder, as though the Rite of Talisman Dedication had been performed on it. Another roll may not be attempted until the werewolf has somehow reached accord with the resident spirit. Only a single success is required to attune to the fetish failure indicates that the fetish has rejected the character. Attunement establishes a spiritual bond between fetish and user, enabling the Garou to take the fetish anywhere in the Tellurian and providing instinctive understanding of the fetish’s powers. The difficulty for this roll is the fetish’s Gnosis rating. To use a fetish, the Garou must first attune herself to it by making a Gnosis roll. Few fetishes are nondescript Garou adorn them with carved river stones, feathers, beads, and other markings to honor and appease the spirit within. The majority of fetishes are crafted from natural materials (wood, hide, bone, clay), although this is more a preference of most spirits than a hard rule - Glass Walkers, in particular, tend to bind spirits that prefer more modern, technological housing. Of course, the servants of the Wyrm bind Banes into horrifying fetishes of their own… It is possible to bind a spirit against its will, but these fetishes tend to be rebellious, and most Garou consider them cursed. Such is the nature of the pact that binds spirits into fetishes they are obligated to serve the Garou only as long as they are respected in return. Werewolves hold great reverence toward fetishes, treating them as honored allies rather than mere tools. Given the multitude of spirits within the Tellurian and the ingenuity of the Garou, fetishes of almost any type imaginable may be created. The owner of a fetish can call upon the spirit within to perform specific tasks, depending on the nature of the vessel and the spirit. Such wondrous items are known as fetishes. 213) to bind spirits into appropriately crafted and consecrated vessels. ![]() Gaia’s Chosen may use the Rite of the Fetish (see p. 6.10 DERVISH (DExterous Remote Vehicle, Ishapore Series).1.6.1 Exhibit 338: The Antichrist Serum.1.5.15 Nogunqaaq and Itungunqaaq, the Spear and Mask of Destiny.1.4.24 The Ulu of Arnaguatsaaq Chill-That-Waits.1.4.7 Personal Umbral Digital Application.
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